Victory Is Preordained: Player Choice and Destiny in Star Wars: The Old Republic
This paper aims to offer an interpretative analysis of one of the storylines in Electronic Arts’ and Bioware’s hit MMORPG game, Star Wars: The Old Republic (SWTOR). SWTOR’s Knights of The Fallen Empire storyline utilizes a combination of player choice and thematic elements concerning destiny, fate, and free will to offer a metacommentary on the mechanism and implications of choice in games. This is achieved in a number of different ways. First, characters with opposing beliefs on these issues discuss them in settings in which the player may weigh in. Then, certain characters with advanced awareness provide their thoughts. Finally, these characters indirectly discuss the unique relationship that player choice shares with the hardcoded version of destiny found in video game stories. SWTOR was first released in 2011 by Electronic Arts and Bioware. The game was developed primarily at Bioware’s studio in Austin, Texas, however, teams and individuals from other areas (such as Bioware’s stud...